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Post by Setsuna Makenshi on Jan 30, 2012 0:59:39 GMT -5
Thousand Arms The idea here is simple. Equip the crap out of monsters who benefit from being equipped, and pray that the opponent doesn't have any traps set go on the offensive.
-Monsters- Maha Vailo x3 Armed Samurai Ben Kei x3 Marauding Captain x2 Freed the Matchless General Hayabusa Knight x2 The Hunter with 7 Weapons x2 Warrior Lady of the Wasteland Iron Blacksmith Kotetsu x2 Gearfried the Iron Knight x2 Gearfried the Swordmaster Gilford the Legend
-Spells- Axe of Despair x3 Lightning Blade x3 Fusion Sword Murasame Blade x3 Fighting Spirit x3 Big Bang Shot x3 Release Restraint x2 Tailor of the Fickle x2 Fairy of the Spring x 2 Warrior Returning Alive x2
-Traps- Collected Power Kunai with Chain x2 Judgment of Anubis x2 Trap Stun x2
Total Cards: 50
Sickness and Health This one is also fairly simple. By combining the effects of Fire Princess and either Reficule or Bad Reaction to Simochi, I continuously heal myself while simultaneously inflicting direct damage to my opponents.
-Monsters- Fire Princess x3 Nurse Reficule the Fallen One x3 UFO Turtle x2 Mystic Tomato x2 Zolga x 2 Kaiser Sea Horse x 2 Marie the Fallen One x3 Nimble Momonga x3 Morphing Jar Marshmallon Spirit Reaper Guardian Angel Joan
-Spells- Spell Absorbtion x3 Soul Taker x2 Upstart Goblin x2 Mystic Wok Level Limit - Area B Rain of Mercy x2 Lightning Vortex Mystical Space Typhoon Heavy Storm
-Trap- Call of the Haunted Gravity Bind Draining Shield Solemn Wishes x2 Bad Reaction to Simochi x2 Gift Card x2 Staunch Defender x 2 Solemn Judgement
Total Cards: 50
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Post by Setsuna Makenshi on Jan 31, 2012 10:51:26 GMT -5
Thousand Arms has been edited...removed Sakuretsu Armor and one Collected Power to make room for two Trap Stuns
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